Porchlight › How to play › Checkers

How to play Checkers

Checkers being played on Porchlight

Play Checkers

A board game for two players, played with diagonal moves and jumps. Porchlight uses the American rules, also known as English draughts.

The aim

Leave your opponent with no legal move. Usually that means capturing all of their pieces, but blocking every piece they have left wins too.

Setting up

The board is 8 × 8, and all play is on the white squares; the red squares are never used. Each player starts with 12 pieces on the three rows nearest them.

One player is Black and the other is Red. Black always moves first. Who plays Black is drawn at random each game, so the host doesn't always get the first move in a rematch.

Playing

On your turn, move one piece.

Winning

You win when your opponent has no legal move on their turn, either because they have no pieces left or because every piece they have is blocked.

Draws. The game is a draw if each player makes 40 moves in a row with no capture and no ordinary piece moving. This usually means only kings are left, circling without progress.

Either player can also offer a draw at any time, even during the other player's turn. The other player can accept or decline, and making a move declines it. You can offer once per move; if your offer is declined, you can offer again after the next move.

Table options

OptionChoicesDefault
Computer playerEasy, Normal or HardNormal
Turn timerNormal, Relaxed (twice as long), Quick (half as long)Normal

The computer level only matters when a computer player is at the table. Ranked games always use the defaults.

On Porchlight

Your pieces are always at the bottom of the board. The bar above the board shows how many pieces each player has left, and how many of them are kings.

Computer players. Easy looks about two moves ahead and plays loosely. Normal looks four moves ahead. Hard searches as deep as its budget allows, usually six to eight moves.

The turn timer. On a Normal timer you have 45 seconds per move. If time runs out, the computer makes one move for you. If it runs out again on your very next turn, you forfeit the game. You also forfeit if you leave, or if your connection drops and you don't come back within about a minute.

Tips

Play Checkers

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