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How to play Liar's Dice

Liar's Dice being played on Porchlight

Play Liar's Dice

A bluffing dice game for two to six players. Everyone rolls five dice in secret, then players bid on how many of a face are showing under all the cups together.

The aim

Keep your dice. Each time you're caught out, you lose one. The last player with any dice left wins.

Setting up

Everyone starts with five dice. At the start of each round, every player still in rolls their dice in secret and sees only their own. The first player to bid is drawn at random.

Playing

Players take turns round the table. A bid names a quantity and a face: "four fives" claims there are at least four fives among everyone's dice.

The opener makes any bid. Each player after that must either raise the bid or challenge it.

Raising

A raise is either:

You can't bid more dice than there are in play.

Wild ones

By default, ones are wild: every one counts toward whatever face is bid. This changes the rules for bids on ones:

Challenging

Instead of raising, you can challenge the last bid:

The next round

The player who lost a die opens the next round. After a spot-on call, the caller opens, whether they were right or wrong. If the opener has no dice left, the next player along opens.

Winning

When you lose your last die, you're out. Players are placed in the order they went out. Players knocked out by the same call share a place.

Table options

OptionChoicesDefault
OnesWild, or Not wildWild
Spot onRight: everyone else loses a die; Right: you win a die back; or Not allowedEveryone else loses a die
PalificoOff or OnOff
Computer playersEasy, Normal or HardNormal
Turn timerNormal, Relaxed (twice as long), Quick (half as long)Normal

Ranked games always use the defaults.

On Porchlight

After a challenge, all the dice are shown, with the ones that counted lit. They stay up for 9 seconds on a Normal timer, or until everyone still in presses Next round.

On a Normal timer you have 30 seconds for each bid or call. If time runs out, the computer moves for you. If it runs out twice in a row, you're out of the game: a computer player takes your seat and you're placed last (in a two-player game, you forfeit). The same happens if you leave, or if your connection drops and you don't come back within about a minute.

The host can fill empty seats with computer players. Play with bots seats you with three.

Tips

Play Liar's Dice

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