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How to play Sea Battle

Sea Battle being played on Porchlight

Play Sea Battle

The pencil-and-paper naval game for two players. Each of you hides a fleet, then you take turns firing at squares in each other's waters.

The aim

Sink every ship in your opponent's fleet before they sink yours.

Setting up

Each player has a 10 × 10 grid of their own waters. Both fleets are placed at the same time, and neither player can see the other's.

A fleet has five ships:

ShipLength
Carrier5 squares
Battleship4 squares
Cruiser3 squares
Submarine3 squares
Destroyer2 squares

Each ship lies in a straight line, across or up and down, never diagonally. Ships may touch but can't overlap.

Once both fleets are placed, a random draw decides who fires first.

Playing

On your turn, choose a square in your opponent's waters and fire.

Winning

The first player to sink the whole enemy fleet wins. There are no draws. Both fleets are revealed when the game ends.

Table options

OptionChoicesDefault
After a hitTurns alternate, or Fire againTurns alternate
Computer playerEasy, Normal or HardNormal
Turn timerNormal, Relaxed (twice as long), Quick (half as long)Normal

With Fire again, each hit gives you another shot at once, and you keep firing until you miss. Ranked games always use the defaults.

On Porchlight

Placing your fleet. Your fleet starts in a random layout.

Firing. Click a square in your opponent's waters. With a keyboard, the arrow keys move and Enter fires. Your own waters are shown too, with every shot your opponent has taken. Each grid's heading shows how many ships are still afloat.

Computer players. Easy fires at random until it hits, then searches nearby. Normal searches in a checkerboard pattern and follows a line of hits until the ship sinks. Hard works out every way your remaining ships could still be lying and fires where they are most likely to be.

The turn timer. On a Normal timer you have 90 seconds to place your fleet and 30 seconds for each shot. If time runs out while you're placing, you get a random layout. If it runs out while you're firing, the computer takes that shot for you. If it runs out twice in a row, you forfeit the game. You also forfeit if you leave, or if your connection drops and you don't come back within about a minute.

Tips

Play Sea Battle

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