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How to play Hot Dice

Hot Dice being played on Porchlight

Play Hot Dice

A push-your-luck dice game for two to six players. Throw six dice, set aside the ones that score, and decide whether to bank your points or risk them on another throw.

The aim

Have the highest total once a player reaches the target (10,000 by default) and everyone else has had one last turn.

Setting up

Everyone starts on 0. The order of play is drawn at random.

Playing

On your turn:

  1. Throw all six dice.
  2. Set aside at least one die that scores. Every die you set aside must count toward a score.
  3. Either bank the points you have built up this turn, or throw again with the dice you haven't set aside.

Each set of dice you put aside adds to the turn's total. You can only bank at the moment you set dice aside.

Bust. If a throw contains nothing that scores, your turn ends and you lose all the points you had built up that turn.

Hot dice. When all six dice have been set aside, you get all six back and can throw again.

One throw at a time. Only dice from the same throw combine. A 5 kept from one throw and two 5s from the next are not three of a kind.

Scoring

Dice are always scored the best way they can be. In Box scoring, four 1s score as three 1s plus a single 1 (1,100), not as four of a kind (1,000).

Box scoring (the default)

DicePoints
Each 1100
Each 550
Three 1s1,000
Three of any other number100 × the number (three 4s = 400)
Four of a kind1,000
Five of a kind2,000
Six of a kind3,000
Straight 1 to 61,500
Three pairs1,500
Four of a kind plus a pair1,500
Two sets of three2,500

The last four combinations need all six dice from a single throw.

Doubling scoring

DicePoints
Each 1100
Each 550
Three 1s1,000
Three of any other number100 × the number
Each die beyond three of a kindDoubles the score (four 4s = 800, five 4s = 1,600, six 4s = 3,200)
Straight 1 to 5500
Straight 2 to 6750
Straight 1 to 61,500

Doubling scoring has no bonuses for pairs or for two sets of three.

Winning

The first player to bank a total at or above the target sets the mark. Every other player then gets one more turn to beat it. After that, the highest total wins. Equal totals share a place.

Table options

OptionChoicesDefault
ScoringBox or DoublingBox
Play to2,000, 4,000 or 10,00010,000
To get on the boardAny score, 500 in one turn, or 1,000 in one turnAny score
Three busts in a rowNo penalty, or Lose 1,000No penalty
Computer playersEasy, Normal or HardNormal
Turn timerNormal, Relaxed (twice as long), Quick (half as long)Normal

Ranked games always use the defaults.

On Porchlight

On a Normal timer you have 30 seconds for each throw or choice. If time runs out, the computer moves for you. If it runs out twice in a row, you're out of the game: a computer player takes your seat and you're placed last (in a two-player game, you forfeit). The same happens if you leave, or if your connection drops and you don't come back within about a minute.

The host can fill empty seats with computer players. Play with bots sets up a game against one.

Tips

Play Hot Dice

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