Porchlight › How to play › Twin Sky Scramble

How to play Twin Sky Scramble

Twin Sky Scramble being played on Porchlight

Play Twin Sky Scramble

A real-time shooter for two players. Each player flies in their own sky, against the same waves of enemy ships. Blowing enemy ships up in chains sends fireballs into the other player's sky.

The aim

Outlast the other player. You have five hearts and lose one each time something hits you. Lose all five and you're out of the round. The first player to win enough rounds wins the match.

Setting up

Both players choose a ship, then press Ready. If the 15 seconds run out, you fly the ship you were looking at. Ships are kept for the whole match.

Every round, both players face the same waves in the same order.

Flying and shooting

KeysWhat they do
Arrow keys or W A S DMove. Hold Shift to move at half speed.
Space, Z or JTap to shoot. Hold to charge, and let go to fire a charge shot.
X or KHold for rapid fire.
C or LSet off a bomb.

On a touch screen there is a joystick under your left thumb, and Fire, Rapid and Bomb buttons under your right. A small push on the joystick moves at half speed. During a round the game fills the screen, upright or on its side; the menu button beside the other player's field leaves that view for the chat, the sound control and Resign, and Back to the game returns to it.

Your ship is hit only when an enemy ship, a fireball or a boss reaches the dot at its center. After a hit, nothing can hit you again for about a second.

Pick the music under the other player's field: A, B, C or Off. Your browser remembers it, and everyone hears their own pick. It starts from the top with each round. The site's sound control beside the game sets the volume of the music and the sound effects together.

Chains

An enemy ship that is shot down blows up, and its blast takes any others near it. Those blow up in turn. All the enemy ships brought down this way make one chain.

Which one you shoot first decides how far the chain runs, so it often pays to hold fire and pick your target.

Fireballs

A chain of three or more enemy ships sends fireballs to the other player.

Enemy ships in the chain34567 or more
Fireballs sent12345

Fireballs come in three levels. A higher level is faster and aimed straight at the ship.

Charge shots and the gauge

Hold the fire button for two thirds of a second and let go to fire a charge shot. It passes through everything.

The gauge along the bottom of your sky fills by one for every enemy ship brought down by ordinary shots and their chains. Enemy ships brought down by a charge shot don't fill it. Keep holding the fire button to charge further, as far as the gauge allows:

LevelGauge neededHold forWhat it does
1None⅔ secondA charge shot.
240 (uses 40)1⅓ secondsA charge shot, and your ship's special attack is sent to the other player.
3100 (uses all of it)2 secondsA charge shot, and your ship's boss is sent to the other player.

Bosses

A boss arrives in your sky when the other player fires a level 3 charge, or brings down three glowing enemy ships in one chain. Every ninth wave is a row of five enemy ships, three of them glowing.

A boss stays for 11 seconds and then leaves. It can be shot down first: it takes 40 hits, a charge shot counts as 12, and a blast beside it counts as 3. Shooting a boss down adds 10 to your gauge. Its fireballs can be sent back like any others.

Bombs

You have two bombs each round. A bomb clears every enemy ship and fireball from your sky and keeps you safe for a second and a half. It takes 15 off a boss. Nothing a bomb clears counts as a chain, fills the gauge, or is sent back. Fireballs that have been announced but haven't come in yet still arrive.

The ships

ShipSpeedShotCharge shotLevel 2 sendsBoss
Shining StarMediumTwin shotsOne, straightThree level 2 fireballsBlue
Devil TigerFastestOne thin, fast streamOne, narrow and fastTwo level 3 fireballsRed
Fighting FalconSlowestA spread of three, fired slowlyOne, wide and slowSix level 1 fireballsBlue
Gray ViperSlowTwin shots worth two hits each, fired slowlyOneOne fireball of each levelGreen
Killer BeeFastTwin shots, set wide apartA pairTwo level 2 and two level 1 fireballsYellow
Lightning EagleFastTwin shots that spread outwardA fan of threeOne level 2 and four level 1 fireballsGreen
Red CometMediumOne big shot worth two hitsOne, wideOne level 3 and three level 1 fireballsRed

The four bosses:

Long rounds

Waves come faster as a round goes on, and fireballs fly faster. From 50 seconds in, extra fireballs start arriving that nobody sent, more and more often. From 90 seconds in, they are level 3.

Winning

The first player to lose all five hearts loses the round. If both go out at the same instant, the round is played again and counts for nobody. Hearts, bombs and the gauge start afresh each round.

The first player to win one round, two rounds or three rounds wins the match, depending on its length.

Leaving a match gives it up.

If your connection drops

Your sky keeps moving while you are away, and your ship stays where it was. When you come back, you carry on from where your ship is now. If your connection is gone for a minute, you give up the match.

Table options

Ranked games are best of 3.

Play Twin Sky Scramble

How to play the other games

Arcade games

Board games

Card games

Dice games

Solo games

Word games