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How to play Euchre

Euchre being played on Porchlight

Play Euchre

A quick trick-taking card game for four players in two partnerships. Your partner sits across the table from you.

The aim

Each hand has five tricks. The partnership that chose trumps must win at least three of them. The first partnership to reach the target score wins.

Setting up

Euchre uses 24 cards: the 9, 10, jack, queen, king and ace of each suit. The first dealer is chosen at random, and the deal moves one seat clockwise each hand. Each player gets five cards, and the next card is turned face up. This is the upcard.

Choosing trumps

Starting with the player left of the dealer and going clockwise:

  1. First round. Each player may order up the upcard, which makes its suit trumps, or pass. If anyone orders it up, the dealer adds the upcard to their hand and discards one card.
  2. Second round. If all four pass, the upcard is turned down. Each player may now name any other suit as trumps, or pass. The dealer can't pass in this round ("stick the dealer"), so every hand is played.

Going alone. The player who chooses trumps may go alone. Their partner puts their cards down and sits the hand out. If the partner sitting out is the dealer, the upcard stays where it is: nobody picks it up.

Card ranks

When a suit is trumps, its cards rank from highest to lowest:

  1. The jack of trumps (the right bower)
  2. The other jack of the same color (the left bower)
  3. Ace, king, queen, 10, 9

The left bower counts as a trump for the whole hand, not as a card of its printed suit. If hearts are trumps, the jack of diamonds is a heart. The other suits rank ace, king, queen, jack, 10, 9.

Playing

The player left of the dealer leads the first trick, skipping anyone sitting out. Play goes clockwise.

Scoring

The partnership that chose trumps are the makers; the other partnership are the defenders.

ResultPoints
Makers win 3 or 4 tricks1 to the makers
Makers win all 52 to the makers
A lone maker wins all 54 to the makers
Makers win 2 or fewer (they are "euchred")2 to the defenders

Euchring a lone maker is still worth 2. Defenders can't go alone.

Winning

After each hand, if a partnership has reached the target score, it wins.

Table options

OptionChoicesDefault
Play to5, 10 or 15 points10
Dealer's partner ordering upAllowed, or Only by going aloneAllowed
Computer playersEasy, Normal or HardNormal
Turn timerNormal, Relaxed (twice as long), Quick (half as long)Normal

Only by going alone is a house rule common in Canada, Australia and England: in the first round, the dealer's partner may order up only by going alone. Naming a suit in the second round isn't affected.

Ranked games always use the defaults.

On Porchlight

You sit at the bottom, your partner across from you, and your opponents to your left and right.

On a Normal timer you have 25 seconds for each decision. If time runs out, the computer acts for you. If it runs out twice in a row, you're out of the game: a computer player takes your seat and you're placed last. The same happens if you leave, or if your connection drops and you don't come back within about a minute.

The host can fill empty seats with computer players.

Tips

Play Euchre

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